CCFollow动作,可以让一个节点跟随另一个节点做位移。
CCFollow经常用来设置layer跟随sprite,可以实现类似摄像机跟拍的效果
效果是精灵在地图上移动,地图也会跟着移动,但是精灵仍然是在整个界面的中心位置
CCSize s = CCDirector::sharedDirector()->getWinSize(); pSprite->setPosition(ccp(-200, s.height / 2)); CCActionInterval* move = CCMoveBy::create(2, ccp(s.width * 3, 0)); CCActionInterval* move_back = move->reverse(); CCFiniteTimeAction* seq = CCSequence::create(move, move_back, NULL); CCAction* rep = CCRepeatForever::create((CCActionInterval*)seq); pSprite->runAction(rep); this->runAction(CCFollow::create(pSprite, CCRectMake(0, 0, s.width * 2 - 100, s.height)));
//三个动作都绑定一个函数,三个动作同时执行,执行完后响应函数
void ActionCallFunc::onEnter(){ ActionsDemo::onEnter(); centerSprites(3); CCFiniteTimeAction* action = CCSequence::create( CCMoveBy::create(2, ccp(200,0)), CCCallFunc::create(this, callfunc_selector(ActionCallFunc::callback1)), NULL); CCFiniteTimeAction* action2 = CCSequence::create( CCScaleBy::create(2 , 2), CCFadeOut::create(2), CCCallFuncN::create(this, callfuncN_selector(ActionSequence2::callback2)), NULL); CCFiniteTimeAction* action3 = CCSequence::create( CCRotateBy::create(3 , 360), CCFadeOut::create(2), CCCallFuncND::create(this, callfuncND_selector(ActionSequence2::callback3), (void*)0xbebabeba), NULL); m_grossini->runAction(action); m_tamara->runAction(action2); m_kathia->runAction(action3);}void ActionCallFunc::callback1(){ CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 1 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*1,s.height/2)); addChild(label);}void ActionCallFunc::callback2(CCNode* pSender){ CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 2 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*2,s.height/2)); addChild(label);}void ActionCallFunc::callback3(CCNode* pTarget, void* data){ CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF *label = CCLabelTTF::create("callback 3 called", "Marker Felt", 16); label->setPosition(ccp( s.width/4*3,s.height/2)); addChild(label);}